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Room Arranger, version 3.26
Copyright © 2002-2003 Jan Adamec
This program is intended for designing room interiors. It allows you to place furniture, items and other objects. You can additionally move and rotate objects, change their colors and dimensions. But you can also plan your entire flat, one floor of the house or a new garden.
The program is freeware and it can be distributed only free of charge. Using of the program is free of charge as well.
The program is provided "as-is", and no warranties of any kind (including implied warranties of merchantability or fitness for a particular purpose), express or implied, are made as to it or any medium it may be on. Under no circumstances will we provide any other remedy for direct, indirect, special, consequential, punitive, incidental or other damages arising from it, including such from negligence, strict liability, or breach of warranty or contract, even after notice of the possibility of such damages.
Installing and using the program signifies acceptance and agreement to the terms and conditions of this license. If you do not agree with the terms of this license you must cease to use the program and remove the program from your storage devices.
INSTALL AND UNINSTALL
The program is distributed with an installation program. Leave "Additional Languages" checked if you want to install other languages (not only English) and then select the directory to install in. You can launch the program from the Start menu. If you already have an older version, you should not uninstall it.
In order to uninstall the program you must launch the Uninstall command from the Start menu (Start-Programs-Room Arranger) or select the corresponding item in Start-Settings-Control panel-Add/Remove Programs.
GETTING STARTED, CREATING THE ROOM
At first, you should look at the example. Open it
using the menu command Room
At the beginning, you should define the dimensions of the room.
You can do it in the window Room
WallsIf you don't have a rectangular room or if you want to draw the plan of the entire flat, you must click Edit walls button in the dialog window mentioned above. Next window will appear in which you can adjust current walls or add new. Choose the wall in the listing (new wall as a last blank record), fill in the coordinates and press Save to confirm changes for every wall. Alignment of the wall stands for the position of the wall in respect to the coordinates - it can be above them, going through them or bellow them.
See Room Walls window.
MeasurementThe room dimensions are displayed on the status bar. You can find there also the mouse position relative to the upper left corner of the room and used zoom factor (see menu View). You can measure the distances in the room using the mouse after pressing button on the toolbar or hitting M key. Holding Shift during Measurement measures line with rotation in 45 degrees multiples. If you don't wish to see the result after the end of the measuring, fix the second point of the line with the right mouse button.
Local CoordinatesYou can temporary change the origin of the coordinates in the room (View
See Local Coordinates window.
Windows and doors are the first objects to be added to the room. You should place them very precisely.
Objects are added in two possible ways: either from menu
If you can't find the object in the library, button Add basic object will bring the dialog where you can select the shape and other properties of the new object.
If you place the mouse cursor over the object in the room and wait a moment, a brief info about it will appear. And using a right-click, you can select one of the following commands from the pop-up menu:
Object SelectionIf you click on the object, it becomes selected and small rectangle corners are drawn around it. Then you can use keyboard shortcuts to manipulate with the object. Pressing one of the arrow keys will move the object one unit in the given direction, holding Shift increases 5x the speed of the movement. This can be useful for precise object placement.
Delete key is for removing the selected object, Alt+Enter shows its properties, Ctrl+R and Ctrl+L rotates the object. You can select other objects with Page Up and Page Down keys. If you want to deselect the object, you can click anywhere on the free space in the room or press Esc. However, it is still possible to select only one object at one time, multi selection will be added soon.
Last performed change of position or properties of objects and the room
can be undone by the command Room
Menu command Objects
If you have large amount of objects in the room and some of them are placed on the top of others, you can split them to two (or more) layers. For example, if you have small cabinets under the long table and you want to see them and arrange them, the best thing is to have those cabinets in the separate layer and move this layer under the layer with the table. Another example is to dedicate one layer to the energy or water distribution. The last tricky example: the lowest layer contains carpeting, etc. - basic rectangles one unit high. You can hide it in order to see the grid.
At first, you will have to show layers window (View
Layer order also affects the z-order (not z-position) of the objects in the room. All object from the higher layer are drawn on the top of the objects from the lower layers (change this order using buttons on the Layers window). To see the objects from the lower layer, you can hide higher layers unchecking the checkbox.
Removing the layer will also remove all objects placed in it. It is better to merge layers. If you want to remove only one layer out of three, hide the third one and Merge visible layers. All layer operations are undoable.
There are many objects in the main library, but you would like to add your own objects and remember their definition for later use. The User library is here just for this purpose. You can find it as a first library page when adding new object and you've certainly spotted it on the right side of the Object properties window, which serves for creating of the user library as well.
If you select some predefined object on the right side and press Load button, its properties will be transferred into the object from the room that you are currently modifying.
Similarly, pressing Save button will add (or update) the object to the library. Object is saved with some name, so try to input something reasonable, accurate and general at the same time.
The User library is stored in the file named Catalog.msk in the program directory.
You should not edit it manually. It is much better to use menu command
See Object Properties window.
There is a special object, which can be added to the drawing. It's Label. You can create new label similarly to any other object either from menu or using right mouse button. Unlike object captions, label can stay anywhere in the room. It can also carry more lines of text and, especially, you can select its font, which size is changed according to the zoom level in the room.
See Label Properties window.
SAVING INTO FILE, PRINTING AND EXPORT
It is strongly recommended to save your drawing into the file from time to time. There are several commands in the Room menu for this purpose. You can open the files also using a double click in Explorer or any other file manager, or dragging the file into the program window.
You can also print your work (Room
Furthermore, you can save the result as an image (Export submenu, don't hesitate to use PNG format, everyone can open it and the image very small) or copy it into the clipboard and subsequently insert it into a text editor (like MS Word), add some comments and then print it. As a default, 100% zoom is always used for printing and export (the most accurate drawing). You can change it in Options.
EXPLORE IN 3D
In order to make any use of 3D view, you should set height and z-position for all objects in their properties. Furthermore, you will need some external VRML viewer; it is not part of the installation program. Two of them are described below, both of them use Internet browser's window for the viewing.
Please, study their help, navigation in virtual worlds is quite difficult (before you get accustomed to it). All moves are performed with mouse (press left mouse button and drag). There are three exploring modes: Walk, Slide (including panning and flying), Tilt (rotating the view), you can switch among them using the buttons in the viewer (see images). If you switch off gravity you can fly.
Room Arranger generates several sights of the room for you. They are
accessible in the Viewpoint list and you can go through all of them
(in case of Cosmo Player) using keys Page Down and Page Up (recommended).
The first viewpoint is the start position you choose in the program.
Cosmo PlayerStrengths: easy navigation utilizing all three mouse buttons (left button: Walk, middle: Tilt, right: Slide)
Preferences (differences to the default setup): on the Graphics page select OpenGL Renderer. Direct3D sometimes jams the computer while you can achieve much higher speed and smoothness with OpenGL in this viewer.
CortonaStrengths: better image quality (antialiasing in particular). It is possible that you already have this viewer, it can be installed together with MSIE 6
Preferences (differences to the default setup): on the Navigation page select Always for Animate viewpoints, and on Renderer page check Idle-time at AntiAliasing.
You can add the object to the room with double-click or select it and press Enter.
OBJECT LISTINGMenu: Objects
Displays the list of all objects in the room, but only from the visible layers. You can remove objects or change their properties by clicking the right mouse button. It is possible to copy the entire listing to the clipboard and paste it in some text editor.
See also: Layers
EXPLORE IN 3D - SETUP
See also: Saving Into File, Printing And Export
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